![]() I think Moods’ would benefit from a 30-45 minute playtime. With how short the gameboard is, it can sometimes feel like the game ends as soon as it begins. The length is not too bad but I think the game would have benefited from being a little longer. Most games should last around 20-30 minutes. If you are not a great actor you are going to have to hope that you get a mood that is easy to portray.Īs far as length Moods does a pretty good job. Add in that you could have two or more similar moods out at the same time. While some of the moods are really easy to portray, other moods can be quite difficult. I was actually a little surprised by the amount of acting skill required to do well in the game. If you aren’t good at displaying different emotions you are going to have trouble when it is your turn to be the actor. While you don’t have to be a great actor to do well in the game, you need some acting ability. Moods may be easy to play but that doesn’t mean that everyone will be good at the game. I don’t really get the adult recommendation since I think Moods is a game the whole family could enjoy. Basically all you need are decent reading and acting skills. While I don’t think young children would be able to play the game, I see older children and teenagers having no problems with the game. You could also easily remove the romantic and other similar cards from the game and the potential issue would be eliminated. The game can be played in a dirty way especially with the cards like romantic but the players can easily agree not to play the game in a dirty way. None of the cards have anything particularly offensive in them. One thing I am a little curious about is why the game lists the age recommendation as for adults only. ![]() As long as you don’t mind occasionally looking like a fool you can have a lot of fun with Moods. The romantic card works so well as it usually leads to awkward situations or downright hilarious moments as you try to say something ridiculous in a romantic manner. Whenever the romantic card comes into play you are almost guaranteed to get some laughs. For example a player saying an exciting phrase in a sad tone. Most of the laughs in the game come from the round’s mood and phrase being completely opposite of each other. While some rounds can be kind of dull/boring, if you get the right combination of cards Moods can be hilarious. The game is not going to appeal to everyone but with the right group you can have a blast with Moods. I have played quite a few different party games and yet I don’t remember any that have played quite like Moods. To “help” you with portraying your mood, the game forces you to read a phrase that rarely ever fits the mood you are given and often works contrary to it. Instead of using body movements though you need to use your voice and facial expressions to express different moods to the other players. Like Charades, Moods tests your acting skills. The best way to classify Moods is probably as an acting party game. While Moods also shares some of these elements, it is one of the more original party games that I have played in quite some time. I have played quite a few unique party games but a lot of party games that I have played tend to share a lot in common with one another. ![]() Having played around 500 different board games I can honestly say that I have played a lot of different party games. The blue player has reached the finish line so they have won the game. A player has the opportunity to say the phrase up to two times. ![]() Players are not allowed to use their arms or other actions to indicate their mood. While reading the phrase a person can only use facial expressions and the way they say the phrase to indicate their mood. The player will draw a phrase card from the box and they will have to read that phrase in the mood they have to portray for the round. This is the mood that the player will portray on their turn. The player looks at the card on the space corresponding to the number they rolled. The player whose birthday comes next will start the game.Ī player starts their turn by rolling the die and using the dice cup to cover up what number was rolled.Shuffle the phrase cards and put them back into the box within reach of all of the players.The rest of the mood cards form a draw pile. Place one mood card on each of the ten spaces on the gameboard. Everyone puts their mood stone on the start space. Each player chooses a color and takes a mood stone and four voting chips of that color.Put the gameboard in the middle of the table.How to Play | My Thoughts | Should You Buy? | Comments How to Play Moods Setup
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